By Magnus Ingelsten
We at Teleca have started a series of Technology Days. Just run a couple of them on two interesting subjects. LBS (Location Based Services) was the subject of a Techday in Bochum at our Teleca office, and another on Android at the Thistle, in central London. What is awesome is when you get a quality audience. Great level of people, high competence, dynamic characters and so interested they bother to come and visit us about it. Moreover, they (both peers, competitors as well as others in the value chain) engage in heated debates on whether positioning services are cloud service or clients, who is owning the media screen in the car or on a media device. Or if multi-media content and apps should be distributed OTA or via Wlan…. Next Teleca Techday is on Android and venue is at San Francisco November 3rd. Maybe we see you there?
Tuesday, October 20, 2009
Friday, October 16, 2009
Teleca and Dashwire partner to deliver best-in-class mobile-web services for operators and handset makers
By Anette Gregow
Yesterday Teleca annonced a marketing agreement with Dashwire (http://www.dashwire.com/) to deliver best-in-class mobile-web services for operators and handset makers. Dashwire is an industry leader in connected services that simplify backup and transfer of information, content and services between mobile devices and the cloud. Under the agreement, Teleca will team with Dashwire to help customize, integrate, test, and verify solutions that mobile operators and device makers create on top of the DASHWORKS platform from Dashwire, and integrate into their mobile devices. We are excited through the partnership with Dashwire leverage our expertise and off-shore sites to enable our customers to quickly roll-out customized E2E services!
Find out more here: http://www.teleca.com/Home/news_room.aspx
Yesterday Teleca annonced a marketing agreement with Dashwire (http://www.dashwire.com/) to deliver best-in-class mobile-web services for operators and handset makers. Dashwire is an industry leader in connected services that simplify backup and transfer of information, content and services between mobile devices and the cloud. Under the agreement, Teleca will team with Dashwire to help customize, integrate, test, and verify solutions that mobile operators and device makers create on top of the DASHWORKS platform from Dashwire, and integrate into their mobile devices. We are excited through the partnership with Dashwire leverage our expertise and off-shore sites to enable our customers to quickly roll-out customized E2E services!
Find out more here: http://www.teleca.com/Home/news_room.aspx
Thursday, October 15, 2009
Spend spend spend .. time and money -October 15th
By Magnus Ingelsten
Well, much is at stake these days. No need to remind about economic hardship in the global market. Although the west is week, China is relieving the pressure on the global economy by increased car sales in mid 2009, + 48% compared to last year! And the cell phone user base is growing with about 10 million users every month!! In spring China crossed the 50% cellular penetration mark. ..
So, belonging to the western economy, did you all have the relaxation that we needed during your summer holiday without having to worry? Did you do fun things! Bought the stuff you like such as a new cool phone or a nice new cabriolet. Yes, spend money and time on fun experiences, on happy moments with your friends and family, then we all will come back to a better, richer tomorrow and the rise of better global economy.
To relax at holidays you should leave your work PC behind, keep your phone off, get the voice messages only occasional-if at all... But what about the new phone you bought? Use it for writing your diary of fun experiences, getting the latest barbecue recipes, or checking the currency being down at the Croatian archipelago prior to using the phone to navigate there, and play a game of Sudoku now and then. Relax to recharge. Happy holidays! By the way, isn´t it time stop calling it “a phone” as telephony is probably the application least used these days! Why no call it Webby .. or Apply (oops too close to..) or just Player .. or …… eh?
Well, much is at stake these days. No need to remind about economic hardship in the global market. Although the west is week, China is relieving the pressure on the global economy by increased car sales in mid 2009, + 48% compared to last year! And the cell phone user base is growing with about 10 million users every month!! In spring China crossed the 50% cellular penetration mark. ..
So, belonging to the western economy, did you all have the relaxation that we needed during your summer holiday without having to worry? Did you do fun things! Bought the stuff you like such as a new cool phone or a nice new cabriolet. Yes, spend money and time on fun experiences, on happy moments with your friends and family, then we all will come back to a better, richer tomorrow and the rise of better global economy.
To relax at holidays you should leave your work PC behind, keep your phone off, get the voice messages only occasional-if at all... But what about the new phone you bought? Use it for writing your diary of fun experiences, getting the latest barbecue recipes, or checking the currency being down at the Croatian archipelago prior to using the phone to navigate there, and play a game of Sudoku now and then. Relax to recharge. Happy holidays! By the way, isn´t it time stop calling it “a phone” as telephony is probably the application least used these days! Why no call it Webby .. or Apply (oops too close to..) or just Player .. or …… eh?
Friday, October 9, 2009
Long live rich Games!
By Jari Saarhelo
Hey, following up last week blog, but to suggest a different point of view!
There probably wouldn`t be 3D HW accelerators on home PCs without games. The launch of a blockbuster game creates a peak in game console sales. New HW features are used in games as soon as the feature is available. Not so in games for mobile phones. A high volume seller can be 345th remake of a popular 70s/80s arcade game implemented with a “lowest common denominator” design.
The worst device supported dictates the game feature set and complexity. I bet it is not because the consumers insist on poor games, but because most of the systems on the market do not have the basic enablers needed for rich gaming to happen:
- Easy, fast and cost efficient game distribution to the device
- Large enough game asset size to accommodate the graphics & audio
- Gaming friendly device form factor (read: landscape display and gaming keys)
- Reasonable SW platform for creating and deploying the games (read: binary compatibility + fast access to HW)
- Enough firepower in device HW to make rich gaming happen
- Gaming ecosystem: publishers investing enough in game development, enough consumers buying games
Looking back, most of these things simply weren´t there. You can´t make a rich game on a platform that has fast HW, but very small media. You can´t publish a rich game for a device with only a small consumer base. However, most of the enablers are starting to be in place in the smart phone segment. Binary compatibility remains a challenge, but that is bound to improve – how can you otherwise compete with application business of Apple Store?
I bet that we will see a blockbuster rich mobile phone game within the next year. There will be a significant peak in the sales of the devices supporting the game … And the world of mobile gaming is changed for good … Goodbye Tetris!
Hey, following up last week blog, but to suggest a different point of view!
There probably wouldn`t be 3D HW accelerators on home PCs without games. The launch of a blockbuster game creates a peak in game console sales. New HW features are used in games as soon as the feature is available. Not so in games for mobile phones. A high volume seller can be 345th remake of a popular 70s/80s arcade game implemented with a “lowest common denominator” design.
The worst device supported dictates the game feature set and complexity. I bet it is not because the consumers insist on poor games, but because most of the systems on the market do not have the basic enablers needed for rich gaming to happen:
- Easy, fast and cost efficient game distribution to the device
- Large enough game asset size to accommodate the graphics & audio
- Gaming friendly device form factor (read: landscape display and gaming keys)
- Reasonable SW platform for creating and deploying the games (read: binary compatibility + fast access to HW)
- Enough firepower in device HW to make rich gaming happen
- Gaming ecosystem: publishers investing enough in game development, enough consumers buying games
Looking back, most of these things simply weren´t there. You can´t make a rich game on a platform that has fast HW, but very small media. You can´t publish a rich game for a device with only a small consumer base. However, most of the enablers are starting to be in place in the smart phone segment. Binary compatibility remains a challenge, but that is bound to improve – how can you otherwise compete with application business of Apple Store?
I bet that we will see a blockbuster rich mobile phone game within the next year. There will be a significant peak in the sales of the devices supporting the game … And the world of mobile gaming is changed for good … Goodbye Tetris!
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